Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Hover Suit

Source SFS Scenario #3–04: The Vast Experiment: Falling into Deliverance pg. 31
Item Level 9; Price 13,300
EAC Bonus 12; KAC Bonus 17
Max Dex Bonus 3; Armor Check Penalty -4; Speed 30 feet, fly 30 feet (average)
Strength 18 (+4); Damage 1d10 B; Size Large (5-foot reach)
Capacity 100; Usage 1/minute
Weapon Slots 2; Upgrade Slots 2; Bulk 28
The powered armor is a hover suit, a miniaturized version of the more powerful flight frame armor better suited to maneuvering and performing heavy repairs.